part of the problem is that the precedent set by the most influential developers seems to have poisoned the entire water supply in a way. Because of such heavy crossover of addiction / compulsion techniques from the gambling world, it looks like the consumer market pretty much demands games with at least some degree of…
@Alex_J I have to agree, particularly the bits on employer leverage. This field is brutal when it comes to shafting people and AI now being part of the equation gives employers more leverage to shaft people. I think out of everyone creative who works in games, the 3D guys have it the worst because they have no other job…
yeah, juniors are absolutely fucked. It sucks, we need to do something about it because all the people who built this industry are probably semi-retired already. Escaping sounds nice but then there'd be no new good games coming out
that's the stockholm syndrome thing. for the employer who follows psychopathic model of business it's good if labor is competing with each other over stupid shit. Doesn't matter what it is, the effect is that employer gains leverage. The more desperate employees get the more wages will drive down, and then those "rock…
There really ought to be a move to making this distinction so artists do what they need to get hired, vs do what they need to compete. Thinking that this is lost on most artists who cannot see a video game as a product built for profit. Likely why being laid off felt like such a shocker, it didn't really matter how good…
its too many questions in one reply, can't focus on a single thing at a time. i didn't suggest your work isn't good enough for probably most games, just compared to the examples you showed, they are more convincingly realistic. To explain why have to compare side by side and it is a lot of effort so I wouldn't want to do…
@zetheros Perhaps not brutal, but very rough might be the better word. Either way the point I was trying to make is that, in general, there never seems to be a point where one can feel comfortable no matter what they've accomplished in this field. Its always people competing with one another, often dealing with layoffs…
The field isn't brutal, it's the massive mismanagement the games industry has been through. For instance I'd be perfectly happy staying as & working as a 3d artist if I were at a theoretical company that paid a fair & normal salary with regular raises, vacations and benefits that every other industry gets, and that didn't…
Honestly I don't even know if ubisoft focused on that artists work on Gus 3 with the kind of diligence detailed in this topic, https://polycount.com/discussion/235441/joao-sapiro-thread-of-ramblings#latest At the level I was applying, the comparison would be more past the middle of the Gus spectrum, (Gus 5/Gus 6) with any…
Hi! I thought to make this thread to discuss what to include in a portfolio presentation and how much is needed to start applying to job opportunities. I've noticed a lot of variation in portfolio content and presentation and have collected a few examples of artist portfolios at various levels. To start here is my…