There really ought to be a move to making this distinction so artists do what they need to get hired, vs do what they need to compete. Thinking that this is lost on most artists who cannot see a video game as a product built for profit. Likely why being laid off felt like such a shocker, it didn't really matter how good…
Honestly I don't even know if ubisoft focused on that artists work on Gus 3 with the kind of diligence detailed in this topic, https://polycount.com/discussion/235441/joao-sapiro-thread-of-ramblings#latest At the level I was applying, the comparison would be more past the middle of the Gus spectrum, (Gus 5/Gus 6) with any…
part of the problem is that the precedent set by the most influential developers seems to have poisoned the entire water supply in a way. Because of such heavy crossover of addiction / compulsion techniques from the gambling world, it looks like the consumer market pretty much demands games with at least some degree of…
@zetheros Perhaps not brutal, but very rough might be the better word. Either way the point I was trying to make is that, in general, there never seems to be a point where one can feel comfortable no matter what they've accomplished in this field. Its always people competing with one another, often dealing with layoffs…
The field isn't brutal, it's the massive mismanagement the games industry has been through. For instance I'd be perfectly happy staying as & working as a 3d artist if I were at a theoretical company that paid a fair & normal salary with regular raises, vacations and benefits that every other industry gets, and that didn't…
that's the stockholm syndrome thing. for the employer who follows psychopathic model of business it's good if labor is competing with each other over stupid shit. Doesn't matter what it is, the effect is that employer gains leverage. The more desperate employees get the more wages will drive down, and then those "rock…
This other peoples characters look like a degree or two of quality above yours. I'm not too great at explaining exactly why but maybe a professional character artist has the right vocabulary to explain it. The others are more convincingly realistic, both in form and surfacing. So if i have to choose one or the other I'd go…
Hi! I thought to make this thread to discuss what to include in a portfolio presentation and how much is needed to start applying to job opportunities. I've noticed a lot of variation in portfolio content and presentation and have collected a few examples of artist portfolios at various levels. To start here is my…
I've been involved in the hiring loop a couple of times and know some recruiters, so I can give my perspective on some of the areas you might be confused about. This is some advice I've given to students or people struggling with their resume or portfolio For this one, I think what they are trying to say is: Look at people…
Thanks for the feedback! Were there any specific characters you compared for quality? I was hoping my work fell close to jakob hill's quality though I do hope to aspire to slipgatecentral's level one day. I did choose these particular characters because they had never been done before so I was hoping that they would be…