yeah i think it got a bit stylized from me, should have start from scanned textures, but i just put the baked maps and tried to built the rest on them, like the crate outside i felt from the reference its like leather that's on top of metal, but overall half the time i was searching and learning new stuff, will try to…
It's quite late, but I kept working on the crate, along with making the interior for it, finished it today, hope you guys like it! more renders and video on the artstation link > https://www.artstation.com/artwork/2BlEdY
Hey @v13r1, congrats on finishing! My critique would be that the roughness/glossiness seems out of hand, particularly on the exterior. To me this makes it look like everything has a coating. I would recommend looking at real world reference image and potentially use scanned materials, either as a base or reference when…
@Jammilburn That's looks incredible! You've captured the scene so well. These are a few suggestions I feel would help elevate it even more, but definitely feel free to make your own artistic choice on it: * Adding a little more variation in some of the repeated elements that are easy to see repeated like the pipes coming…
Looking good, some critique:I would try and make the fabric look more like its going underneath the mechanism/solid parts and try and get the pinching effect, adding more creases etc, then you'd get the look of the fabric being looser but pulled tight at the seams. It perhaps looks a little too flat right now, though I see…
Another update, now working on the lighting and those volumetric light shafts, also feeling like the whole scene itself is to bright so i should work out with the post processing, but any one has any tips on how to get those light shafts ? volumetric isn't working as well as i though it would. Also using a volumetric fog…
Well took today to make a high poly of the crate, made the hard surface details in fusion 360 and the cloth using CLO! I'll explain my workflow with pictures. So this is the model in Fusion360, i made a rough cage of the shape of the cloth, to use it as a guide in CLO. The clo files, i mostly just made basic shapes to…
@v13r1 Hi! Congrats on finishing the crate. Some aspects I think can be improved: - It looks to me like there are some hard edges breaking up the shading in some places (prominently along the wide beveled corners and the look mechanism). I'd keep in mind that while UVs need splitting along hard edges, edges at split UVs…
Hey all! Want to welcome you all to the 89th edition of the Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to…