Starting to pass things into UE5, and making materials with random textures i had lying on my hdd, haven't gotten the hang of lighting but getting there.
Nice, a new challenge! Whenever I see a chest, I have to model :sweat_smile: Probably will try to keep it simple (as always), maybe just geometry and diffuse, roughness, metallic maps. Looking forward to see what people are making. Edit: Started painting a texture atlas. Previewed on Sketchfab. Edit2: Continued with the…
@AD_3D thank you, appreciate your critique! Took a jab at the sci-fi crate too, being particularly interested in how to create the fabric part. model Initially I thought about adding folds by putting a floating strip along the edges with fold texture. Sort of a generic solution, that would make it easy to quickly create…
Well played around a bit more with lights, fog, and with some decals to add some more visual noise and variation. @Jammilburn I tried! messed around with the values and just gave up, made a quick gradient texture and using some polygons just made some fake light shafts! honestly I don't dislike the end result. I'm not in…
@v13r1 Hi! Congrats on finishing the crate. Some aspects I think can be improved: - It looks to me like there are some hard edges breaking up the shading in some places (prominently along the wide beveled corners and the look mechanism). I'd keep in mind that while UVs need splitting along hard edges, edges at split UVs…
Hey all! Want to welcome you all to the 89th edition of the Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to…