An image would help. What exactly are you seeing? Are you completely sure you have each of the correct ORM values in the corresponding RGB channels? It might be exporting RMA for example (rough Red, metal Green, ambientocclusion Blue) Also, it's best to set up the same lighting environment in both apps, like using the same…
Just checked in Painter 2022, and it seems the "Unity Universal Render Pipeline (Metallic Standard)" export preset doesn't include an Occlusion map. You could copy the export preset, then add the AO map like in the screenshot (or mesh map if you just need baked AO). On a side note, I would adjust the naming to fit ones…
I tried changing it according to the Unity documentation, which states, 'Use the Alpha channel of the Specular or Metallic map (depending on which of these two modes you are using) as the Smoothness value.' However, I didn't know that the Glossiness value carries the same information as Roughness and expresses the…
As you mentioned, I had an idea that the ORM texture set is not used with the default shader system. However, I was confused because I saw examples of asset packages using ORM maps without any shader customization. I am new to Unity, and as you said, getting into complex shader systems will likely cause errors at this…