Hello! I would like to share my progress in my upcoming asset pack that will be released someday this month, it's getting close to its finish and I have now a lot for share and talk, so let's do it. What is City KIT BR? This is a project I start working in 2022 to have a full kit bashing asset pack where we will be able to…
A reinforcement has arrived last month, without this, the city kit br vol 3 would not be possible, I used to work with an elder hardware failing GTX Titan X, that's a massive upgrade jump for me, like 3 generation of graphic card jump. And sweet baby Jesus... be able to use unreal editor without a colossal amount of…
Back working on the project, I start blocking out the neighborhood streets and shape then out, I noticed this small area was enough to use all the construction and start repetition, crazy or not, the real question was: I should start blocking out those streets in a super early stages, then having something in mind to make…
I have to stop the painting of all constructions to fix up some bad Houdini generation of the vertex painted meshes, I have noticed, and you can imagine fix up about 39 constructions one by one, since the previous ones were ok by manual fixes. But now it's ok, also I found some nasty bug to triplanar material where I look…
I don't know bro, but 3090 have a nice 24gb vram, for purely gaming purpose, the 4070 super should be considered, but for gamedev the extra amount of vram is always welcome.
Some more from wip The reference board used Some time ago I also made a board in Miro with tons of screenshots from my substance painter viewport, I'd rather share the board link instead flood with too many screenshots, it's a lot. https://miro.com/app/board/uXjVNH-Ibtw=/?share_link_id=428763782416 So you can see a bit…