yellow means locked normals in maya - so all your normals are 'custom' guess your confused by this - so i think you should unlock normals and reset hard edges, and it will behave as expected.
This is causing weird bakes, I know this because I manually changed the direction and it fixed it I believe this may be causing issues elsewhere and Im wondering why its averaging normals as such and how to have it average in a more expected manner. My uvs stop at hard edges btw and most of the mesh is exploded.You can see…