Hi, everyone! How could i fix the issue with export texture. In substance everything looking good, but when i export to marmoset, the normal map and base color of the glass screen looks off. I baked all in one uv map. Please help!
Yes, i already fliped Y, but it doesn't help. I think the issue with texture map, when i exported. The Screen.001 texture looks incorrect in exported map. File is too heavy, then i put it in Drive (https://drive.google.com/file/d/1V8dRgQUxpa8Ws_97I40JX3CAGVqYf81m/view?usp=drive_link).
Hi! With "Did you accidently assign the body material to the glass mesh as well?" I meant if you assigned the wrong material to the glas mesh "Body_up_scr_low" inside Toolbag. Here I assigned the body material "Main" to it and the result is similar as in your screenshot above. For the maps export from Painter, I chose the…
Hm, can't reproduce your issue. Did you accidently assign the body material to the glass mesh as well? Here is how it looks in Toolbag on my end (flipped normal map Y). For the glas material setup, I would read some tutorials.
Hi! Your Painter screenshot suggests you use 2 texture sets ("Main", "Screen.001"). Make sure to setup in Toolbag accordingly and the normal maps y-direction is correct. Zip and attach/share files if you want a double check.