Hi, everyone! How could i fix the issue with export texture. In substance everything looking good, but when i export to marmoset, the normal map and base color of the glass screen looks off. I baked all in one uv map. Please help!
Yes, i already fliped Y, but it doesn't help. I think the issue with texture map, when i exported. The Screen.001 texture looks incorrect in exported map. File is too heavy, then i put it in Drive (https://drive.google.com/file/d/1V8dRgQUxpa8Ws_97I40JX3CAGVqYf81m/view?usp=drive_link).
Hi! Your Painter screenshot suggests you use 2 texture sets ("Main", "Screen.001"). Make sure to setup in Toolbag accordingly and the normal maps y-direction is correct. Zip and attach/share files if you want a double check.