Hi, everyone! How could i fix the issue with export texture. In substance everything looking good, but when i export to marmoset, the normal map and base color of the glass screen looks off. I baked all in one uv map. Please help!
Yes, i already fliped Y, but it doesn't help. I think the issue with texture map, when i exported. The Screen.001 texture looks incorrect in exported map. File is too heavy, then i put it in Drive (https://drive.google.com/file/d/1V8dRgQUxpa8Ws_97I40JX3CAGVqYf81m/view?usp=drive_link).
Hi! With "Did you accidently assign the body material to the glass mesh as well?" I meant if you assigned the wrong material to the glas mesh "Body_up_scr_low" inside Toolbag. Here I assigned the body material "Main" to it and the result is similar as in your screenshot above. For the maps export from Painter, I chose the…