Hi. Does anyone know how to do it? Lets say I have a flat concave/convex polygon with N vertexes and I would like to project it on the surface of a mesh along some direction vector. Basically like a decal or imprint in pro-boolean. The result mesh should have the topology of the mesh on which proijection was done. Example…
Hey! Thank you! So from what I see you just slicing the copy of the mesh along its eges in the direction of polygon normal? Yeah but I also have no idea how to understand how it should be splitted to convex... I mean. I could just do the same as you did but for every single triangle and then combine and weld it back. But…