smart materials and mask are just convenience time savers. if you can look at a model and recognize that there is grease where there should be grease, the only technical thing you have to know to do l is how to use a layer mask. You make a fill layer for the grease, you mask it black, and then paint white to expose the…
Alex_J Well, that's the thing... How do I make good artwork without making good art, and how do I make good art without good modeling AND texturing because if i post acceptable models with bad texturing wouldn't that lower my chances of getting hired ?. Don't get me wrong I am not complaining, I just need some guidance and…
Alex_J Well, that's the thing... How do I make good artwork without making good art, and how do I make good art without good modeling AND texturing because if i post acceptable models with bad texturing wouldn't that lower my chances of getting hired ?. Don't get me wrong I am not complaining, I just need some guidance and…
@Benjammin That's true, I have an AK on hand but the problem is lack of technical knowledge.. I mean I understand that in substance painter we can use the assets already in the application and modify them to achieve desired results. What I didn't know is how to create my own asset that is not already in the application or…
Your English in terms of conversing via text, is fine. In fact without seeming to be patronising, slightly better than I'm able most of time articulate a sentence, people can understand and I'm a native speaker! Especially when attempting to describe a gamedev, aspect or related issue due to this medium's reliance upon…
best to make your own thread and show progress of your model as you are working on it, and at each stage of the process try to get tips before you start, and then get critiques after you finish. For tips before you start you should mention your goal for the stage, how you plan to accomplish it, and then ask for feedback…
This is great advice, I came here today looking for this.... The hardest part i have in starting any project is starting itself, there are so many questions before starting. Is this project going to have an impact on my portfolio ? How long will it take ? Will i be able to finish the project ? Where do I start ? What do I…
Creating assets in Designer is more of a technical art type of thing - if you want to be a weapon/prop/enviro artist I'd say there are better uses of your time - Painter has everything you need for this sort of texturing.
Ok, what I meant to say is the model looks taken from an older game because I don't know how its possible to mess the textures up in some places and not in others. Its not clear to me if you know about model UVs. If you dont search for information about them on youtube. If language is a barrier then perhaps seek out an…