Hey guys, I'm currently trying to blockout a level for a game in 3ds max so I'm trying to make the walls and stuff as modular as possible for re-use. Hours in I realized that the vertex snapping isn't working as it should. Can someone help me figure out what the problem is? Also what would be the best max grid/snap…
OK I see the problem. This is related to the System Units, limits of precision, and the dimensions of the assets. Every 3d app has the same issue, but Max lets you zoom in much closer than most apps, so you can actually see the limits in precision which every 3d format has. Most of the time, the error you are seeing is not…