Been a while since posting on here, after working on the rig I've been approaching the vfx for the game. I'm not well versed in the unreal niagara system though it was actually really fun and interesting to learn through the process. Might be working on understanding more about the fx in the summer break. I did the fx for…
We plan to do a full sculpted cat for now - I forgot to attach the stylisation references we've been looking at for it, but something like a combination of these: Links: #1 , #2 and #3 We're going for a semi-realistic sort of hand-painted style for the game, still working on finding some concrete games and ideas to use as…
Hi! Just a suggestion but if you want them to be more readable from farther away you can exaggerate your shapes a lot more. Especially since this game looks like its pretty stylized so far itd be cool to do some fun wonky things, like this for example
✨Jump headfirst into a wild cat chase under the stars!✨ ≽^•⩊•^≼ With your friends, play as either: A speck of light running from the fate of being extinguished OR The playful cats chasing after it. 🐾Core Team🐾 Amanda Hui | Character Art Mai Linh Au | Environment Art Lulu Ross-Bouquet | Character & Prop Art Kaveesha…
Did some retargeting tests of a previous export of one of my rigs and it seems to work well? Retargeted the rig to the rig of AnimX Advanced Cats to see if we can save time on the movement for the game since it has a range of animations to choose from. Though I did encounter some problems with the feet not being weighted…
Hello! I'm the character artist for the Pounce team, since we're looking to polish the game further I'd like to showcase our cat for some feedback. Primarily we're looking to improve the texture of the cat, and add some fur on the cat, have not decided what method to use to add fur as I am quite inexperienced with groom so…
Suggestions are more than welcome, thanks so much for your feedback! I definitely plan on researching stylised shaders for our game because as you said we don't want anything to look too plasticky :") I don't know if we'll go for completely flat colours or a cel-shaded look like that first reference, but perhaps something…
About the best way to unwrap the tree, I'll share a few thoughts: A good guideline is to not do any work unless you can clearly explain what problem that it solves. Another good rule is to always do things the simplest way that you can and only do it more complicated if there is a compelling reason to do so. When you are…