Hello! I'm the character artist for the Pounce team, since we're looking to polish the game further I'd like to showcase our cat for some feedback. Primarily we're looking to improve the texture of the cat, and add some fur on the cat, have not decided what method to use to add fur as I am quite inexperienced with groom so…
Hi everyone, sharing some character progress on behalf of our character artist and rigger :) Attaching their comments alongside. Cat Sculpt "Base shape is done but now trying to figure out how to sculpt in the fur (it's a bit messy on the front right now, still a work in progress), and to add a mouth cavity, would…
Cat & light creature concepts! For our demo we plan on having 2 variants of each character available to demonstrate the unique abilities of each one. For example, the axolotl light creature may have an ability allowing it to become invisible for a few seconds, while the fish light creature can spawn bubbles to trap cats…
✨Jump headfirst into a wild cat chase under the stars!✨ ≽^•⩊•^≼ With your friends, play as either: A speck of light running from the fate of being extinguished OR The playful cats chasing after it. 🐾Core Team🐾 Amanda Hui | Character Art Mai Linh Au | Environment Art Lulu Ross-Bouquet | Character & Prop Art Kaveesha…
Greybox WIP. The Kitty Glade is an elegant, high-class cat cafe/tea room situated in a lavish greenhouse that serves as a natural feline sanctuary and a beautiful venue for special occasions. Environment moodboard: plus some prop concepts (lamps: Kaveesha; tables: Lulu)
WIP of my sculpting for the tree trunks of our hero asset, the cat tree :) It'll resemble a fantasy-style tree. The trunks aren't level right now so I need to check how that fits in engine and work out whether that was intentional blocking out on my part or if something got lost in translation haha
Short(ish) playthrough of our first greybox pass submitted for today: https://www.youtube.com/watch?v=RU3M_fI2S5c The movement blueprint for the cat as well as the lighting for the scene are very much still a WIP - the cat placeholder we're using is currently substituted into the default Unreal third-person character BP…