Thanks a lot for your response! yes I indeed got better attention for those but I stopped doing them a while ago, my last 3 works are all for game use and I'm more, a lot more interested in game models. Do you think I should remove all of them except for game ready ones? Does that help?
First thing, i think reorganization of the "best work" should be sorted (thumbnails). Secondly, you have sculpts mixed in with 'game res/uv'd' work, i am not a Hiring manager or anything & this is more of curiosity than anything else, but i do not think they should be mixed into the portfolio. Game work with game work,…
Yeah I think this could just be bad market timing. Your portfolio looks good, great even, with the caveat that I'm not a character artist. I think you should keep the sculpt renders since they look good, show proficiency with anatomy and you're demonstrating game pipeline competency in other pieces. I'm with Ruz, just keep…
Thanks a lot for taking the time to do this! really appreciate it, so improving anatomy and lighting should be a priority, by better background do you mean like a different color? could you explain it a little.And also remove the models you crossed off right? Unfortunately the one you mentioned to my best isn't a game…
I really do think that you should approach artists at the studios you want to apply to for feedback. Besides having clear demarcation between models (game res models and pure sculpts), I don't see anything critically wrong with you work that would affect a job application. The way the market is now, I wouldn't be surprised…