Hey guys, I`m fairly beginner at Substance Designer, but have recently seen the spline and path nodes. I've been experimenting a bit with them. I'm trying to create a pine tree branch and modeling + bake seems like such a slow process compared if I could create it in Designer. I can't seem to scatter some shapes on the…
Imo the big disadvantage of Designer is that its manual tools like vector draw or bitmap node with brushes are inconvenient as hell vs Painter or just Photoshop . It sort of forcing you to do everything procedural which sometimes may take you 100x time and still doesn't look right when few manual touches could fix things…
this the one I was thinking of - when i messed around with the idea I used the same basic principle https://www.artstation.com/marketplace/p/ARqj/mv-fractal-tree-node-system
I have never seen one that wouldn't cry out-laud "procedural fake". Something in how branches change its flow direction or maybe lack of gravity in consideration. Only one from like 100 seeds looks ok. Same for branching water streams for example or asphalt cracks. In my experience it's better to photo or draw a few…
well yeah, the tradeoff you accept when you decide to use a procedural technique rather than taking the time to make something by hand is that you don't get to control everything by hand. it is possible to generate some pretty decent base shapes for further processing with this tool - it could also be improved significantly