Hi! I have a problem with visible seams that I can't find any solution on YouTube and google even if I have tried hard and the problem seems basic. I have baked a normal map in substance painter but the seams are too visible. The seams are even visible in the marmoset toolbag after importing the model to the scene. I have…
I concur, looks the way I'd expect it to. Seams are almost always going to be visible when viewing a tangent space normal map in this way. If you're getting shading seams with the normal map applied, make sure the normal map's swizzle (or whatever) is set correctly in marmoset (y+ or y-). If you still have visible seams…