if you have an IK rig setup already i'd just go straight to the animations and see if it makes for feasible workflow. I mean if you have a handful of animations to do that maybe amounts to like <50 hours of work, not sure that spending another 20 hours or more to make some additional rig features that might improve…
Hello ! This is my first time posting so forgive me if I'm not posting in the right place. I've been modelling this little octopus for some time, this is my first rigging a character, I plan on making a mobile game. I want to be able to export the mesh and armature to Unity. I made an IK rig following this tutorial. I…