I guess this is Unreal? And what does your wireframe look like, with vertex normals displayed? I'm guessing you have a bevel there, since you mention weighted normals? But your first sentence talks about hard edges. Which is this?
Hey everyone. Some time ago i saw a technique to bake a 45 degree bevel on a normal trimsheet to fake the illusion of a bevel on a mesh with a hard edge. Im running into something similar, just that in this case i need to put a Edge wear which i made and put it on a mesh that has a weighted normal. So far i have mixed…
This technique requires that you control the mesh normals to suit your texture. The technique in sunset overdrive pdf that everyone got excited about works because there aren't bevels and you can just generate your normal map flat. To make it work with bevelled edges you have to either force your mesh normals to act like…