Ive been working in UE4 for a project the last few years but have now been jumping over to UE5 for some personal projects. What are the must-adapt-to workflows that have changed from UE4 to UE5 for environment artists? I know nanite/lumen, but Im talking about more workflow changes...are there any? I see some artists…
5 is fundamentally identical to 4 except that they moved some buttons - you can tell because it's the same codebase. The biggest changes are things like world partition and level instancing which mean you can think differently about how you structure resources and manage the way you build worlds, everything else is an opt…