there's a misunderstanding here what people call pbr texturing is a set of standards that your textures need to fit in order to not upset a physically based rendering solution how you generate the textures is completely and totally irrelevant
From a glance. I would say a lot of it would most likely be done via baking from the high-poly source that was hand stylized in sculpt.Most of the texturing like this is done with solid fill layering and procedural masking, in combination with gradient diffuse textures. Which most of the color blending comes from (gradient…
It looks like hand-painted textures with PBR rendering - you can see all sorts of little highlights if you look closely, and the metal bits look PBR-metallic to me. The artist listed substance painter as software they used, so yeah.
Love that style! Makes me think of driftwood and how it’s been sculpted by water over time. Neat stuff! For similar hand-sculpted workflow, see the Polycount Forum thread Texturing - Siege Of Orgrimmar - WOW. More on our wiki here: http://wiki.polycount.com/wiki/EnvironmentSculpting See…
Hi there ! I would really like to improve my texturing skills at the moment, and I see a lot of these artists who worked on Wayfinders, with this really beautiful graphic style. I would like to be able to get closer to this result : https://www.artstation.com/artwork/Ev85PN But I wonder what workflow they used (PBR or…