Hi guys! <3 This has been my project for the access test to the Modeling and Texturing of Environments and Props for AAA Video Games Advanced Master. It's been thought and modeled fully from scratch with Blender. In order to make the textures, I've used Substance Painter. I hope you like it, any feedback is welcomed. <3…
2 months of modelling from scratch, texture painting, and then loading it all into unrealhardly perfect as i'm still learning, but i'm really proud of this one
Hi guys!In my free time from work, I decided to practice modeling cartoon characters. Well, then I decided to rig this model; you can see the rig in action using the link. I will be glad to see your reactions and subscription!)The model is made in a blender. And the texture was drawn by 3dcoat…
Hi everyone, I would like to share my recent work, I wanted to push my texturing skills, create textures from scratch and make myself less dependent on premade materials artstation link - https://www.artstation.com/artwork/8bYKrE
Since earlier this year, revised an old subd model to a mid poly custom normals mesh. Screencaped from Blender 3.5.1 material shading viewport, using the EEVEE - Cycles Material and Texture System addon as a sort of previz/concept for further research putting together an all-in-one personalized asset creation pipeline.
View the full character 👉 - https://www.artstation.com/artwork/1xJDBo This was a side project I was working on during my spare time. I tried to apply many of the feedback I got from my previous character project "Joy", I was told I need to work on facial anatomy and textures more, therefore that was my main focus for this…
Space Warrior is a modeling practice whose goal was to improve my hard surface modeling skills in modeling and texturing tactical clothing and gear. Discover more at https://www.artstation.com/artwork/8bYZ5m Social: https://linktr.ee/yulia_belyaeva
We collaborated on a project at Yeyo Studio that combines elements of Year of the Dragon with WarCraft Rumble feel. Oskars Dzenis spearheaded the project, handling the Concept Art, 3D modeling, texturing, rigging, and animation, while Natalie Gonchar contributed additional animation work. model
Hey everyone! Just finished a YouTube series on making a realistic alien creature head. It was a fun journey from sculpting to texturing and rendering If you're curious about the process, check out the full tutorial on my channel! https://youtu.be/jZMDlJ8fq40