started another car. Basically these are all the cars I made orignally, but upscaled with bevels etcyou can see where I have added the details so far - sanyong Korando
obviously some cars or planes are very organic looking so smoothness is a bit more importantThe BMW above was originally sub 1 which I collapsed and then started messing with, but I think my new meshes are a bit tidier
bit of context for the BMW. Its really hard to make a car shader that sits well in most environments. The main reason I started doing the cars was to fill up the environments i was making, but then the scene can look too busy if you don't handle it right
"this is the car I started in 2002, topology is a bit off though" Well imo she still holds up for a 22yo mesh, especially those shut lines (panel gaps) really nice and Blender's rasterizer did a solid job overall, kind of stylized realism.
so I have a good system for the uv mapping, start off with smartuv project in Blender which gives me a reaonable layout for the main body just not sure if I should have all the materials on 1 texture layout or have chrome, paintwork etc each with a diffent uv set and texture? am guessing in Unity you would have a different…
Hey, no probs.It just dawned on me over the last few months that people were using these kind of techniques more and more. It's kind fo fun to be doing low poly modelling again, even had to do some edge turning :/ I started my first car in 2002 and because I could n't make it look good I gave up on it. I am starting to…