Its kind of a solution, but this is more for overlapping edges, whereas im after edges that are very close together. or within a certain distance. Thanks for the help tho. This is a pretty useful modifier.
checking the distance between edges is not useful because you can't do anything constructive with the information (edges are defined only by the vertices they connect ). optimize and pro-optimize modifier are both good for getting rid of this sort of thing, as is simply welding vertices with a distance (either as part of…
so I'm currently working on a project for my work and I'm trying to automate my low poly process a bit more (i use the boolean workflow). one of the ways that I'm doing that is through the "turn to poly" modifier. its not the best thing out there and requires some cleanup (like most automated processes). one of the…