Do any of the hand or arm bones have non 100% scale on them? Looks to me like the hand bones are inheriting scale from a parent somewhere in the hierarchy above them. Also, which version of 3ds Max is this?
It does look like it's Skin rather than CAT that's being wonky. I've not rigged anything in max for a couple of years but I too have seen skin create silly sized envelope bone thingies on several occasions. iirc you can edit them manually and copy/mirror them in the same way you can vertex weights
I've had this on two models now. I'm rather new to riggging and skinning but I can't figure out what I'm doing wrong here. Model was xformed before rigging and adding skin modifier. The model and geo is all zeroed out. What is causing this issue? I'm working in Meters, could that be it? Is the hand geo insufficent? I'm at…
Hey thanks for the reply. The hands are separate elements/objects. I've detached them checked the scale, it's at 100. reset x form anyway,reattached them to the main model then reset xform to the entirety of the model to no avail. Could the hand topology geometry or pose be causing this (it's not the best). I can rig a…