the rig isn't that difficult, it's whether it can be exported to Unity and work . So I think i'd go with morphs. the rig would probably be 2 spline ik set ups for each side (this could also be some bones though can be a pain to manipulate mathematically) driving a skin mod (to move the geometry). the zipper on a spline…
Yeah... thanks. We are pretty conscious of the logic behind it (e.g., 'the zipper would drive expressions on the helpers to pull them in or push them out depending on its position along the spline' ;) ), we just don't know what tools would be optimal to achieve this in 3ds Max. We have some good ideas on how to do it in…
I think the video shows you everything that you need to know as far as the principles of how the rig can work. There are a few joints to move the fabric and a joint to move the zipper. The bind pose is zipper closed. If you watched that video but still dont know where to start you will not be able to use any advice…