Adding some comments on these later. First two are designs from mine. First one took some inspiration out of hydraulic systems if that's the way you call those
Hey man, thanks tunning in here. And agree, lighthing loks weird and bevels are def missed - today's model lost them too :( - and even i would say shape should be on top of whatever bevel and lighthing. By the way, curious, aside from Ponte, do you recommend some other Hard Surface pro to follow?
Will I be able to complete? Only time and hard work will tell. Wake up-> sit-> model-> repeat. Add-ons being used: - Hard Ops - Boxcutter - Mesh machine - Decal machine Challenge is to keep 1 model per day - one to three hours of modeling- 7 days a week. I will watch videos from dudes at Youtube that i follow such as (926)…
Slightly better so I'd clicked a lick in support, although I'm at a loss why you persist placing your light/s at nonsensical angles blacking out 50% of your work? We're interested in critiquing technique, form, finessing object silhouette, edge flow topology or structural mesh geometry (wires)....etc, to name a few! but…
Ponte Ryuurui as an example, is big on generating appropriately variable radius bevels for most of his hard edged objects, especially his course content models made with HardOps - I mean your picatinny rail looks so sharp I'll be able to shave my beard, with it. ...if this is an improvement thread based on hard surface…