Hi,I am a junior texture artist but still looong way to go, Still a learner and want to know about the baking.1. Does the high poly uv's needs to be the same as the low poly uv's? I know the answer is no, can you please explain it more or can you please link to a detailed article or something?Whether it's x normal,…
As above, but 2 sets of UV's on the low res model are a thing though, if you want to render a texture from on one set to another (used to be common practise for removing seams when 3d paint packages were not available).
UV on hi res mesh is not necessary at all in typical baking scenario but could be helpful in some special cases IMO. When your model is a mess of ropes , small details like rows of bolts next to each other or hordian knot of pipes etc. So in such case it might be more time efficient to bake object space normal map on hi…