I’m having two issues with my textures in a material. The base color fades a lot when adding it to the material, and the Ambient Occlusion input seems to do nothing, so I had to multiply it with the base colour instead. Here’s my setup: This is how the colour is supposed to look: As you can see it is way more saturated…
Hi Ingrid, For the AO issue, you can use AO maps only if you uncheck "Allow Static Lighting" in the project settings. Otherwise the AO slot in the material editor will do nothing. If you do uncheck "Allow Static Lighting" you are required to restart the editor. And as mentioned by Alex, the AO map will only affect…