Hello! I have a rigged model that I'm trying to export from Maya but the model is appearing black and not skin weighted when I import it. The model is being referenced from another file. I tried to export both from the 'File > Export' method and the Game Exporter method. The curious thing is: the animations that I export…
Solved! I exported successfully with Game Exporter without the model have been locked inside a layer. I simply unlocked the layer. It's weird because Game Exporter asks for what content should it export, but the locked layer causes this rubbish to the model.
Next thing I would do is duplicate the problem mesh, delete history, do a humanIK quick bind and then export that and test it in engine. If that works correctly, then you know the problem has to do with the mesh itself rather than the import/export process. If this is true, then I'd probably start by copy the current skin…