Modeling is one chapter. Quite a few polygon modeling tools in nearly all 3d modeling software requires quad topology to work. Edgeloop selection for example does not work well with tris or n-gons. So that's the thing that you need to learn first. Modeling with a useful topology. And there are plenty ways to achieve this.…
If you're going to work in VR or Mobile/Tablet which is 60% of the games industry showing you can do the skill won't hurt for one of your thumbnails on ArtStation. Example from - https://www.artstation.com/zombiedawgs
Hi, hope this is the right forum :smile: I'm kind of exploring everything in the 3D world. One thing I've noticed, is the difference between topology for game props and those high-res props. I really want to work with games, but also for other industries, where sub-d modelling is needed. My question is if I would aim for a…
Heya - care to link to your portfolio or some examples of recent work related to the above points ? This would allow to frame the explanation more suitably.