INTERSECTA – “Intense and intuitive tactical arcade style shoot-em up.” www.11thdan.com Hi, my name is Will and I have been developing a prototype of a new indie game where I am designer and concept artist/game artist. I wanted to share some of the artworks from the alpha 1.0 build with polycount. More information can be…
Here is some concept art from the "Intersecta" game. I made all of the concept art and game assets: Concept Art - The Heavy Wasp Concept Art - The Heavy Wasp Concept Art - The Wasp Game Sprites [in-game assets] - The Wasp & Heavy Wasp Concept Art - The Mosquito Swarm Concept Art - The Mosquito Concept Art - The Turret…
Customisation Menu - 200 variations of space ship available. https://youtu.be/q-vwTvHgqrI This video demonstration shows how much customisation is integrated into the game design and graphics. It shows how far the game design and UI has been implemented. From the customisation menu the player chooses the configuration they…
https://www.youtube.com/watch?v=W5ug_CsgxqQ THE WASP This is a technical demo of the wasp. They move in squadrons and always behave differently. Wasps don’t have lasers yet they plot dive attacks so the player has to be ready to evade this as they can be deadly. THE TRAINING ZONE The training zone is a simple feature where…
https://www.youtube.com/watch?v=ETR-3id22H8&t=1s THE HEAVY WASP This is a technical demo of the heavy wasp. Heavy wasps have a front mounted rotating laser cannon that can shoot in all directions. They also have heavier armour and can take more hits. Like the lighter wasp, heavy wasps move in squadrons and always behave…