Hi! I'd like to use UV1 for the alpha map. This is for a past project, I wish to render in Toolbag 4, no urgent matter, just curious. I read through the custom shader page on the toolbag website, but my knowledge and understanding of the shader code is still insufficient to make a working modification. I get the intended…
Hi all! I'd just have to make sure that when you put a normal texture and an alpha, the base albedo is transparent, that it takes on the color underneath, because even if I deactivate the albedo, the color remains white. I just want make Deffered decal like in Unreal...Is there any way around this? Original thread is…