well i can just about manage to paint masks in blender, but proper texturing, no way, just too sluggish. (I do car stencils ok though) Hope it gets a rewrite. I did try 3dcoat a few years back but it ran like a dog on my machine. I did buy the early version of toolbag, but not the later ones oddly enough i can do nice…
Really tried to get into 3DCoat and liked some of the paint functions but that interface can be a tough nut to crack, especially for managing a bunch of layers. Wasn't convinced by the UI, seemed very cumbersome for a somewhat complex task. Btw. there's also 3D painting in Toolbag if you have access to that. Me, I'm still…
Ah right, then yeah should give armor a go if others are using it to paint their automotive textures with, anyway was only referring too the documentation plus I've no hands on experience, besides.
Not using it myself.. but isn't this always difficult to answer.. ? It depends on the use case and the situation of the user.. (needed support/ free / even open source).. So.. even if there are a lot like this ( https://www.slant.co/topics/8643/~3d-texture-painting-softwares ) kind of lists ( which of course sometimes also…
some collected thoughts ; compiling it yourself from source for free or ~20$ for one license seems okayish. IOS and Android licenses need to be purchased separately.For Android it might be the only 3DTexturing solution? Apple release especially for the Ipad seems problematic.…
I haven't tried it recently, but nothing I've seen about updates has convinced me otherwise: ArmorPaint's a little simplistic for many goals. If it happens to fit what you're making, great, but think about how annoying it'll be once you want to branch out.If you want a cheap alternative to Substance and you're already…