Hi, I am having an issue where I would move the model with the root_ctrl and the IK doesn't follow it. Like so: This is when the FK/IK switch is turned on FK. If I turn it on IK, this happens: https://imgur.com/a/4ZZ6sf5 I am a beginner at rigging, so I don't really understand the nature of the problem. Does it have to do…
here's the outliner for the leg and arms https://imgur.com/a/wXDu4mW https://imgur.com/a/mcOtIO0 The rig is made from scratch (it's a student assignment), so it's not advanced skeleton from Maya. The IK controllers behave as they should do, only if the model is located at 0,0,0. However, if I decide to move the model…
Update: I managed to fix it. I double-checked the entirety of the outlinear and noticed that the IK rig wasn't parent-constrained to the respective joints. Still, thanks for mentioning to look into the outliner :)
show where those controllers are located in the outliner. fully expand so you can see any constraints involved. what is the rig? is it advanced skeleton? if you use the IK controllers, do they not behave as expected?