Forgot to continue on this post. But got it done for The Rookies 2024. Breakdown: https://www.artstation.com/artwork/04yXlG I learned so much from this project, and also got a lot of good feedback that I will bring to my next piece
For my graduation project I wanted to work from a concept and I chose Tibet Dragon by Boulivet Alexis. I will try and update this as much as possible, but at least once every end of the week. Would love to get whatever feedback small or big. This is the reference - As this character is quite exaggerated and stylized and is…
With the little time left I had to go into overdrive and finished the retop, test bakes and unwrapping uv. Still missing sorting the uv's and hardening edges that are needed. But with the bake set up I can quickly go onto the next step once sorting is done.
Never though much about this before as I never fully have worked from a reference picture. So when I get a lot of conflicting details I didn't know what to do, or try and mash them together to make it work. I got some good feedback on choosing what to ditch or what to do add (mainly shoes details and belt) has been a great…
With the feedback I got from my mentor, and I totally forgot this step, was to do a silhouette paint over where I broke off each major piece to help me better visualize the concept into 3d. I also changed the proportions around making the ribcage and the overall torso smaller and the legs longer. To compensate I had to…
Finishing my low poly stage of this character, so I did a quick posed version to see any major differences between the two so I could change them before going forward.
Have been going onto overdrive to try and finish the sculpt asap. While I was polishing and putting the finishing touch, got a lot of feedback around the belt buckle and the dragon shoulder needing work, so changed those. Also hard to interpret how the knots on the ornaments worked, so had to find some life reference and…
With a lot of things happening with moving and getting ready for my internship, this was what I was able to do before the hand in. Will of course continue on this while working and get it to a satisfactory level, especially want to get better at painting the metal and jade. Going to continue this thread until it is done,…
Before you go hog wild with sculpting you might find it worthwhile to really double check the proportions thoroughly. To do that you can export model from zbrush and do a quick rig (or just pose manually using soft-select) and put her into various poses. Check those out from many angles wherever you'll do the final render.…