This is my first time sculpting something in Zbrush from scratch, and after a week this is what I have for the pre-retopo mesh. Attached is also the concept I'm basing it off. Can I have some critique as how to improve, for example in the face/head region?
i think your face may be too narrow, but its not a good idea to evaluate here in zbrush and keep making tons of changes, because there is too much difference between camera and renderers compared to where you'll render it. Unless you'll render it in zbrush, its better to evaluate the model wherever you are rendering it,…