I’ve been working on a Material in UE5.3, trying to make a autoMaterial for my landscape. Following a bunch of tutorials I ended up with something that works and looks great imo. However, one crucial node to combine the whole thing makes it so opening the Material Instance crashes Unreal. If I remove the node, the Material…
Thanks, I tried that and I also tried remaking the function inside the material itself. Sadly I still get the error and crash. I can use it once, but I can't use it again later to combine it seems. This is the function nodes only remade in the main Material. If I only use it once for the top one, everything works fine,…