You caught me. I was lying to see if you are really determined or not :) Look, there is no stopping you. If you find a tutorial and it is not as concise as you like you'll just become good at skimming and watching at 2x speed. Or you'll drop it and find another. Get back with us in three months and show what sort of…
Hi everyone, A few weeks ago I put a post up asking for peoples opinions on what softwares to learn as a beginner in Games Art & Design. I am now giving myself 3 weeks to learn Blender, ZBrush and Substance Painter. I wont go off on a tangent and explain why but I really cant push any further than 3 weeks for this stage. I…
10-20 years to get beginner confidence in a software?.... That seems a bit exaggerated... A crash Course is basically what I'm after. Tutorials which are good and concise (such as Unreal Sensei UE5 castle Tutorial and Blender Gurur's donut tutorial) I'm seeking that same level of knowledge for the apps I mentioned.…
I have been focusing on Blender for the past month or so and now want to learn some of the basics of the other software I have learned. I am aware the learning process isnt just [watch something -> do it -> retain the knowledge forever] I am just looking for some suggestions for good beginner tutorials on these other…
Thanks, by no means am I expecting to becoming fully clued up in 3 weeks. I am well aware I will still be refering to tutorials for most of my early career/education. I am looking to have a beginner understanding of the softwares listed, hence why I was looking for beginner tutorials... I'd like to build up some basic…
BlenderGuru and FlippedNormals stuff is pretty great and straight to the point but I'm not really sure what can you accomplish in 3 weeks. I have five years of experience in 3D and I am still watching tutorials and learning everyday. This is not something like you learn one time and that is it. It is constantly evolving…
I think the best tutorial and learning motivator is making what you want to make and look stuff up as you go. "Learning software" is only part of the battle, and some software has so much to it, like Blender, UE5 and you could argue Zbrush that knowing what you want to do is so important. There are many aspects of Blender…
Yes, trying to plan that path ahead of me, hence why I'm askiong here and have used google and youtube to find some whihc appear ot be recommedned. But I thought it might be good to present my finddings on here to see if anyone coujld spot any glaring issues. Luckily I'm not learning all 3D from scratch, just these…
no, I'm not going to recommend them, I don't even remember which ones I watched; the beginner tuts I used are outdated by now even if you can even find them on the web. You'll have to forge your own path of blood sweat and tears, this involves learning how to use google, youtube, and reading documentary on the software…