Hi Asim7, In the second image the issue appears to be that there are no UVs setup for the height textures. The height blend should be working but the height texture UVs are probably not aligned with your material UVs. I hope that helps.
I am making a landscape autoMaterial. I have finished most of it, but I ran into a problem. I want the transition to not be a gradient, but use the heightmap to blend between the rocks and sand. I managed to do that in a simple material, but I can't figure out how to do it to the autoMaterial that is using a…