Very sharp looking stuff. I can tell you put a lot of thought into things like clean topology and making your tools easy to use. My main question would just be what role you're looking to get into? Your portfolio seems to be split between weapon art and tech art, which, lots of indie studios could use a generalist who does…
Hi, I'm a game art student and would love to get some feedback on my portfolio and plans: https://www.artstation.com/davidheer/albums/7397165 Things I know I want to change/add are more breakdowns of the actual process, UV's texture maps and wireframes. What I'm currently struggling with is the fact that it seems like my…