Hi, I'm a game art student and would love to get some feedback on my portfolio and plans:
https://www.artstation.com/davidheer/albums/7397165
Things I know I want to change/add are more breakdowns of the actual process, UV's texture maps and wireframes. What I'm currently struggling with is the fact that it seems like my portfolio is split between doing procedural stuff and actual models, because I really enjoy working on both. Ideally I would love to create a project which combines both these skillsets to show that they actually enhance each other and work in conjunction. Is this a reasonable idea or should I really focus more on one aspect?
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Good luck, and again, looking good!