Looks like you started with a too high rez. Unless you are experienced the work is always going to look like lumpyvill. Start low, get the layout right, then go in and define the sculpt. Just my opinion, but concentrating on separate body parts as a study method leads to unbalanced learning. You can see this at times with…
Introduction Hello everyone! I thought I'd introduce myself first as this is my very first polycount post. I am currently a university student working towards becoming a industry 3d character artist. I have around 3 years of experience prior to school working in freelance. This month of school I have a lot of free time to…