Hi! Make sure the normal maps green channel has the correct orientation and the texture is sampled correctly in Blender (Non Color). If you exported a DirectX normal map, you could also invert the Y channel in the material.
Hi all, I´m having issues importing normal maps on to blender from substance painte. This has never happend to me (When i plug the normal map onto the texture node all gets this hard edge look, idk why this happend plss help). I also export the model with shade smooth to substance so it´s well done, because if not it will…