Hi! I watched some tutorials, where they were texturing landscapes, tiling a lot at 2k and then exporting at 4k. Usually I would say upscaling image cant be done at least not any detail gain, but I don't know if Substance painter can do it?
IMO when you upscale your textures wouldn't look better because most of the noises are not really up-scaling properly and you start to see the details you haven't before because they were dissolving in between pixels and invisible . Now they are not and usually they doesn't look good,. Reveal their procedural artificial…
Painter doesn't upscale the export texture, it reprocesses the layer stack at the output resolution and bakes it to texture. So.. anything that supports a higher texel density than your 2k texture will gain detail if you export at 4k so in that sense What won't benefit is stuff you paint manually (masks etc.) or any bitmap…
Hi! You can work in a lower resolution for better performance but then export the textures with a higher resolution. For texturing landscapes or large surfaces check out the polycount wiki for techniques and use the forums search function to find related threads. A simple approach to reduce visible repetition on large…