1. Substance Painter (essential) and Zbrush (optional but highly recommended) for baking and texture creation. 2. What your lecturer said is most important. 3. Start with Substance. Spend 1 minute a day being deeply thankful that you don't have to learn texturing with photoshop and Xnormal. :lol:
Hi everyone, I am currently studying MA Game Art & Design at the University of Hertfordshire coming from a background in Architecture. I wanted to ask the community about the basic skills and software and programmes you would recommend I learn first thing (asap). I want to go down the environmental artist route and some…
Hello! Give the wiki a look: http://wiki.polycount.com/wiki/Polycount. Although old, I think it still contains some good information. To practice environment art, I would choose a small scene, either from an concept or photo reference, and recreate it in engine. Best keep it small at first, but with diversity to learn…