This is so odd. So what i want to do is make a Polygroup in Zbrush then export it into blender so i can Hand Unwrap it, And then Assign a SINGLE MAT to it, so when i open Substance painter ill be texturing on one material and being able to CRTL+RM to assign material easier. ISSUES are Zbrush options are "Export Polygroups…
Usually you export hi-res mesh from Zbrush . How many materials it has is irrelevant. But if it is your low res mesh and you want one single material for everything just delete all extra materials in Blender . It wouldn't kill polygroups for Substance Painter . You still would be able to access them in ID:…
@gnoop Thanks! ill try this out, But when i delete the material it does Kill the Polygroup in Substance whatever the last color i delete was, the whole mesh is that polygroup color now. But ill give this a Shot