I found this video to be very informative on this matter, #2 - Game Over or Reset? Mass Layoffs in VFX & Games, Hollywood Strikes, AI Takeover https://youtu.be/__4zJM2WOuE
you'll need a day job, but I 100% recommend being a game developer, it's the only thing healing / improving my mental health with all of the shit going on in this industry right now. It'll make you less easy to replace by AI too. You'll keep learning and keep improving, and when things get better you'll be a more valuable…
I'm feeling it. Been in the industry for 3 years and all 3 projects I participated on got axed. I've got nothing to show. Perhaps I can survive for longer if I become a pure game developer. I've always wanted to make my own games and I am not sure if my game ideas are replicable by AI. ...I still love making guns and hard…
check this out guys; Bungie's revenue down 45% https://old.reddit.com/r/destiny2/comments/17kv6ul/bungies_revenue_down_45_for_fiscal_year_2023_per/ As a former Destiny 2 player, I can see why lol Suits to devs: Try and squeeze every last penny from our customers or you're fired Devs: but that will make the game bad, and…
I actually don't know what MLI stands for, but I'm familiar with terrain masking and material blending. It sounds like a lot of communication issues to me, which sucks A problem with corporate structure in games is that you need approval on everything, it's especially frustrating when you're a specialist and just want to…
The devil needs a new advocate. You're advocating that the devil is incompetent... or poor, which I don't think either is the case. Bungie's been around forever and they definitely know how to make good games. I have 1,722 hours in D2, and gave them $300 so me and my bros could go play Witch Queen. They squeezed their…
Just to play devil's advocate for a moment... "'Never ascribe to malice that which is adequately explained by incompetence." Meaning that, while marketing folk and "suits" are trying to squeeze money out of their customers, its because its the only proven strategy for maintaining live games like Destiny. So, it might be…
eh, I always thought environment art has been more technical, and for good reason because of performance and simply a lack of manpower to paint entire landmasses or cities by hand when you can use procgen, modular workflows, and masks to accomplish most of it. Even with a game with handpainted assets there will be a lot of…
I'm an outsourcer part of a conglomerate. I have a job. I have good bosses. I'm lucky. At least financially speaking. The problem with being an outsourcer though is that you are kind of a jack of all trades master of none. Plus, all projects I participated in were highly technical with basically no artistic side and aside…