UPDATE 11 I've had a bit of a pause on this project, but I am back on it for some time! Most of the code was re-written with more scalable structure. That allowed me to get in some nice features like more weapons, AI reactions and most importantly for this thread about 3D a destructible environment. There ain't much of it…
UPDATE 9 It's been some time, but here is a new update! What held me down the most was that I wanted to ditch the downloaded controller for something I constructed using tutorials, so I practice some code + know what's there. So I finally did it! Then it was pretty quick to setup navmesh and start on the basic AI that is…
This is very cool! Exciting to see more Godot 4 stuff - can't wait to see more! Coming from Unity myself, I too have been loving how fast Godot 4 opens up my projects.
Hey! Happy you like it. The page-turn death screen sounds really cool! But I am not necessarily going for a paper look, so, when it comes to enemies, I want a juicy blood particles and body parts, ideally followed with nice decals. From gameplay side of things, I want to experiment more with melee combat and physics…